Gallipoli ANZAC Beach 100 years

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fanai
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Gallipoli ANZAC Beach 100 years

Postby fanai » Sun Apr 12, 2015 3:49 pm

We fought the Afternoon counter attack of the Turks on the Australian right

The Game was commemorate 100 years since the Landing on the Gallipoli Peninsular by British and Commonwealth Troops the try to knock the Ottoman Empire out of the war and allow supplies to Get to Russia

THe Figures are from the vast collection of Brad Smith and terrainsupplied by brad and myself

The game was for 8 turns and was played on 6 x8 table
using Brad's scenario and using Rapid Fire rules

The first photos are to set the scene and then I will go thru the turns

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The Table overall


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The Australians

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The Rugged terrain

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The Turkish and Arab Troops

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An Australian company pushing up the blind gullies towards the Straights

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An Australian Senior Commander trying to prepare a defence against a possible counter attack

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the "map"
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Turn 1

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The Turkish and Arab forces push

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clearing The Australians off the first ridges the Ottaman army goes onto the attack - no prisoners taken

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The Brave men of the 9th Bttn set to hold their ground
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Capt Gubb has lost his troops - well that is all that is left of his company as the small arms fire was like heavy hail

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Turn 2

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The Turks prepare to attack the second line of beaches - the impulses is on the side of the aggressor

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The Australian in the centre prepare to sell their lives dearly and after one senior Commander goes down the last
remaining tries the troops to stronger endeavour before he too and many junior officers fall the sniper and heavy fire

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the final line


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Turn 3 - it looks over for the Brave Australians

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a lost company in one of the dead end gullies look for a way to support their mates

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"Mustaffa" lookout there is a large one over there glad we are not on that side of the table

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Big problem the first Bttn test for the Ottaman troops

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The Turkish position is hit by the big guns of the Battleships

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The Brave 9th Bttn make their last stand "Queenslander"

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turn 4/5

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well the result of the Battleship fire - one company decimated and the troops very shaky and go to ground
this the last time the Turks will attack in the afternoon due the massive firepower of the ships offshore

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more problems another Bttn reaches moral test, but have found a weakness in the Australian line

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the centre rugged terrain is holding up the attach - the gullies are proving just as difficult for the Ottaman army as for the Australians

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the pressure is lifted slightly as the Arab forces on the right fail from the Australian counter attack and rout

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the Australians hold their fire for the attack developing in the centre - a fresh Arab Bttn

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oops - the dice roll you would love for any other games except this game -3 total misses by Turkish artillery
( I was trying to get Brad to roll the casualties on the closest Turkish unit - friendly fire but just looked at me funny)

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Khama is a bitch - I think the Battleships could not see ANYTHING

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Turn 6 - what a game so far - my heart was having kniptions

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the Turks have broken thru - only 2 mauled Australian companies between them and victory

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Capt Gubb's men find their foe - outnumbered they unexpectedly charge the raging Ottaman attack
all breaths are held on the Australians side fore the roll to come ........

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now I have heard of a cliff hanger - but please don't do that again Dave

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the last turns 7 and 8
this is it - a knife edge -
Do the Australians have enough firepower and support to stop the final push?

Do the Turks have enough forces to push the Australians aside?

Only the 2 turns will tell

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the Fresh Turkish unit is taken down to moral test from accurate small arms and ship gunnery and the other Turkish unit scarpers
a loud cheer can be heard "for Queensland"
BUT they have forgotten the Arab forces in the centre - the are still strong and machine gunfire and sniper fire is felling many of the brave men that have fought so hard
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Hill 400 ( Late known as "lone Pine") is within their grasp -

What will happen

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Hill 400 falls - they Australians are running out of men but there is still hope, but the Turkish forces feel victory is in their grasp

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a Photo found on a captured Box Brownie of a 9th Bttn company standing late into the afternoon - none would ever see home and family again



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a lone Arab soldier making his way past the defence of the last Australians

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but the gullies are full of their dead and dying - do they have it for one last push to send the foreigners off their shores

Oh no they hear the recoil from the Naval guns ..............

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Well that was a very very close game - everything was so balanced that at no time was the battle seemed close to finish for either forces

The Game actually ended as a draw with neither side able to finish the other

the Australians got both Ship batteries contacted but both missed their targets which allow 20 turks to cross the line but last minute small arms reduced them to 19 and they where not able to take the victory

Many Anzac biscuits where devoured and much silliness
but a fantastic day
Painting is a Journey not a destination
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Re: Gallipoli ANZAC Beach 100 years

Postby Admin Fella » Sun Apr 12, 2015 5:00 pm

A great day. Along with the company I always enjoy gaming these different periods that are not the norm.

I will point out that while I was did cop a bit of stick for my usual bad rolling, It was my naval gunfire and then long range shooting by my last company (rolling a 6 to get the casualty) that dropped the Turks under the needed 20 to have victory snatched away from them.

Oh I did not fail a single company commander roll either, unlike some others. :wink: :wink: :P

regards
Mathew

P.S: I am keeping my Fire and Fury rules now in anticipation of future games. :)

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Re: Gallipoli ANZAC Beach 100 years

Postby Captain Darling » Sun Apr 12, 2015 5:42 pm

Hi Fanai,

Great looking set up and figures! Nice AAR, good you had the wherewithall to take the time for all the pictures during play (I often forget!)

I've never played a game using Rapid Fire rules, for WWI and WWII my friends and I use old 1970s rules, Battleground from memory...

Cheers!
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Quote from Blackadder Series IV Episode 4

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Re: Gallipoli ANZAC Beach 100 years

Postby fanai » Sun Apr 12, 2015 7:15 pm

Thanks for reminding me - but if we hit on last turn with both Battleships

we would has won hehe
-and that is amazing that you did fail the other test - proud as punch for you as you dice are always ugly - you played like a champion AND

Matt your presence and Personality is always enjoyed - could not have taken so many wonderful photos without every players patience

Capt Darling I urge you to make the time it gives a huge resource for others and I now look at all the games I have stored and it is huge
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Re: Gallipoli ANZAC Beach 100 years

Postby Chuckie » Sun Apr 12, 2015 10:05 pm

Awesome set up and nicely set up AAR, I was engrossed.
Well done.

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Re: Gallipoli ANZAC Beach 100 years

Postby DodgyBrad » Sun Apr 12, 2015 10:10 pm

Ian, great photos as usual. The scenario is based on the 'second' counterattack by the the Turks against the Anzac beach-head which occurred on the afternoon of the landing on 25 April.

The terrain represented on the table stretched south from the Wire Gully/MacLaurin's Hill area and included features such as Johnstone's Jolly, Owen's Gully, McCay's Hill, 400 Plateau (later known as Lonesome Pine and finally as Lone Pine), Sniper's Ridge, Pine Ridge, Holly Ridge and the aptly named Valley of Despair. We did not include battle areas to the north such as Russell's Top, the Nek and Baby 700.

The game was a knock-em-down, drag-em-out affair with close assaults in the valleys and ridges that seemed to capture the feel of the battle on that first day before any defensive positions were established. As mentioned, the rules used were Rapid Fire. The Turks tested morale by battalion (4 battalions attacked in this area) but the Australians tested by company (elements of various 2nd and 3rd Brigades battalions totalling the equivalent in strength of approx 4 battalions). That made for interesting contrasts in the course of the game. Also, the Turkish snipers were deadly and took out several Anzac officers, including at least 1 brigade commander.

Great fun all round and a good way to acknowledge the pending 100th anniversary.

Also a perfect topic for the Charles Bean Room!

Brad


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