Schwanenhof

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soapdodger

Schwanenhof

Post by soapdodger » Tue Apr 21, 2009 4:42 pm

We played this one over 2 nites, conveniently stopping at Move 10 end on the first nite. From move 11 the game is played at nite, with obs distances and vehicle movement halved..........it made for an interesting game.... :thumbsup:

At start...
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Allies enter the fray...
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Pop goes the Milk Factory, (looking suspiciously like a well known Gas works... ;) )
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Allies approach the Factory, failing to chance observe the Panzerfaust toting Germans inside...heavy damage to the lead Sherman.
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M10 arrives...
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Allied armour sidesteps the Factory to avoid the 88 at the rear end of the table.
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This also supports the left flank advance to the Scwahenhof, first stop the farmhouse.
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Germans inside put up a fight...
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But to no avail...
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Germans lay a smoke screen to avoid the Arty Obs tank.... :blink:
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Allied infantry having ousted the Germans from the Factory play hidey behind the wall... :grin:
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Allied follow my leader assault on the Schwanenhof...
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Just in time the German reinforcement Kampfgruppe arrives ontable...there are only a few survivors left on the Schwanenhof, and an 88 with no crew... :ph34r: All 88s are otherwise known as "The Artillery Magnet"..... ;) The 251/9 takes immediate heavy damage from the 6pdr...
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Panthers make a beeline for the Firefly, but one gets heavy damage from the 6pdr......... :banghead: ("titter ye not at the 6pdr..." :P )
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Nite falls........and the Germans split into 2 gruppen, one heading for the Milk Factory to retake it for the Fatherland, the other for the Schwanenhof, to relieve the few survivors grimly holding on there...
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The assault from the Allies goes in on the Schwanenhof...just as the reinforcements arrive.
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To the Milk Factory!!!
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Panthers on the move, taking out the M10...
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The Wasp catches an inf Coy in the open, but is then dispatched by the 88, (craftily recrewed by the Germans...)
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Scratch one Panther...........
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The Germans attack the Factory, and oust the defenders.
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Meanwhile the Schwanenhof turns into a cauldron, with neither side able to oust the other...
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Allies roll for reinforcements on move 14, and get them immediately, 2 tanks and 2 companies. One Pz IV off the board pronto...
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The 88 holds back the Shermans, whilst the Panther moves to the rescue, despatching the Arty Obs tank on the way...
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PzIV morale folds with a withdraw result, out for 2 moves...the other Germans hold on but fall in the end, only 2 inf and the 251/9 surviving the assault...
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Shermans retreat under threat from the Panther... (code name "Death Star".......... :this: ), who causes heavy damage to the straggler
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Left flank final view
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Another good game, of 2 halves, with nite falling negating the long range fire of all concerned in the second half. This caused all sorts of problems trying to oust infantry from buildings, (as obs needs to be re-established if they move out of los and then back into the building), and also negated the Allied artillery support. Keeping one's head down and not firing for as long as possible paid off for both sides.
End result a draw, as neither side got both of the objectives.

Cardinal Biggles

Re: Schwanenhof

Post by Cardinal Biggles » Tue Apr 21, 2009 5:35 pm

whoa..good looking game..what make is that slighty Hougmont looking farm, it has caught my eye..

soapdodger

Re: Schwanenhof

Post by soapdodger » Tue Apr 21, 2009 8:26 pm

IIRC it's a Sentry Models resin model........ :?

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