Longstreet Cancon 2019. Game 4. Battle of Mobile.

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Longstreet Cancon 2019. Game 4. Battle of Mobile.

Post by Midshipman Easy » Tue Feb 05, 2019 3:12 pm

Again not a good season for the Confederates. Only 2 victories.

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This time I would be defending Mobile and this would be a two on two battle with myself in control of the Rebel left.
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The Union lines opposite commanded by Tom, elder brother to Pat who I had faced the previous round.
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There was not much to do except to advance and my college did so, upto the tree line.
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I tried to close the infantry lines as quickly as possible. This did, unfortunately, allow the Union cavalry to sneak forward and threatened some of my guns.
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I threw boys boys forward. No less than four turns of charges, one after another. "Cold Steel" cards (giving extra dice in attack) and even a "Rebel Yell" (rare in the Rebel deck at this piont) were met but seemingly endless "Like a Stone Wall" cards (giving extra dice in defence) stopped a quick break through but gradually forced the Yankees back and broke the line on my section of the battlefield.
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On the Rebel right, my fellow commander, perhaps intimidated by the Union artillery, continued to sit in the tree line.
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Even when some of my units seemed isolated, I was able to charge new units in and break the ring. Having bitten off so much it was swallow or die.
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But it was not enough. with 2 of my batteries overrun by the Union cavalry, which my own small number of horsemen had been unable to stop (damn attrition and damn bad dice) our combined Rebel armies had reached the break point of 42, most of the losses coming from my command.
Even with the loss I gained 8 epic points and was now sitting on 22. Only got one promotion.
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Re: Longstreet Cancon 2019. Game 4. Battle of Mobile.

Post by Captain Darling » Sun Feb 10, 2019 1:44 pm

Okay interesting battle looks great again due to good figures and setup! Lovely...

With 2 on 2 how did you play the decks? Did you have a overall commander like suggested in the rules by Sam with limits on who plays interrupt cards or just play 2 side by side independent games and just total the bases for the combined shatter point?

Thanks for posting these games!
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Re: Longstreet Cancon 2019. Game 4. Battle of Mobile.

Post by Midshipman Easy » Sun Feb 10, 2019 3:02 pm

Everyone plays their own deck with both sides keeping to the same turn sequence. You play cards on the opponent you are facing with only one interrupt per active player. At one point I got hit with both "Could'nt hit an ..." and "Confusion" in the same turn. All good fun though.
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Re: Longstreet Cancon 2019. Game 4. Battle of Mobile.

Post by Captain Darling » Sun Feb 10, 2019 5:45 pm

Hmmmm, that sounds dodgy we don’t play by the Sam’s Multi player rules but you should have a rule where only one interrupt can be played by non phasing players on any one player in a turn even if multiple players are in contact with said player. In my view you were short changed, but if that’s how the campaign was set up and everyone agreed then I suppose it Is ‘acceptable’, I’d be against it.

I’ll check out your last post tomorrow 😊...

Cheers!
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Re: Longstreet Cancon 2019. Game 4. Battle of Mobile.

Post by Midshipman Easy » Mon Feb 11, 2019 9:17 am

It may sound dodgy but it seemed to work. Just extra fog of war.
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Re: Longstreet Cancon 2019. Game 4. Battle of Mobile.

Post by Captain Darling » Mon Feb 11, 2019 10:01 pm

😉
Seriously dodgy when the non phasing side can only play one interrupt per game turn against an opponent, haha, anyway as long as you were okay with it!
"There's nothing cushy about life in the Women's Auxiliary Balloon Corps!"

Quote from Blackadder Series IV Episode 4

http://captaindarlingsminiaturesemporiu ... pot.com.au
https://toysoldiersforoldgits.blogspot.com

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