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 Post subject: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Mon Feb 23, 2009 6:47 am 
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A Schooner
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Fixing Turrets so you can turn them but they can't fall off

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When I play in games, either the tank turrets often come off when you touch them, and get lost in their boxes, or they don't move at all because the owner has glued them solid. Which is a shame.

So this is what I do for plastic and metal tanks, so the turret can be used without coming off:


Page one (scroll down):
http://ilovewargameing.21.forumer.com/v ... sc&start=0
Page Two:
http://ilovewargameing.21.forumer.com/v ... 8818#38818

Image

Anyone else do anything similar?

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Mon Feb 23, 2009 8:50 am 
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Master Brewer
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nah.turning turrets is for children

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Tue Feb 24, 2009 4:01 am 
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A Schooner
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That's me!

Anyway, in any game where tanks are more vulnerable from side and rear hits but where there's some sort or reaction fire (I mean where you can shoot moving targets during your opponent's turn....as long as they're within a 45 degree arc or summat) then turret direction is a tactical decision, which adds to the game, I reckon. If you're playing Shermans going down the road to Arnham, or M4's passing villages on the way to Baghdad, it's also historically accurate. Don't you remember the Jeremy Clerkson programme where he pits his Range Rover against a tank? If a tank's trying to take a pot shot at a fast soft skin, you need it.

Image

Anyway, they just look neat when you can turn them. It's aesthetic. Visual variety. There's something beautiful and very athletic-looking about a Valentine with it's turret at 45 degrees, just as there's something alien and very aggressive-looking about a Chally on point duty with its turret at 90 degrees.............oooooooh, I can feel a frisson just thinking about it.

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Sat Feb 28, 2009 8:33 pm 
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Master Brewer
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Location: Tahmoor, NSW, 34:13S 150:34E
And when you turn the turret you can make a whirring sound.

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Sat Feb 28, 2009 8:40 pm 
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Master Brewer
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and the fall of shot can be seen!

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Sat Feb 28, 2009 9:29 pm 
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Master Brewer
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bluewillow wrote:
and the fall of shot can be seen!

by whom?

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Sun Mar 01, 2009 7:39 am 
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Master Brewer
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why the tank commander of course!

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Sun Mar 01, 2009 8:33 am 
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Master Brewer
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is there really a little person inside these tanks , amazing?

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Sun Mar 01, 2009 9:45 am 
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Master Brewer
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You could charge a premium on the paint job, K.
Particularly if the driver shouts in a tiny German comic-opera accent.

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Wed Mar 04, 2009 12:06 pm 
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A Schooner
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starkadder wrote:
And when you turn the turret you can make a whirring sound.

....and a nice percussive 'crump' as the enemy takes a hit of course......
I did try imagining all my tanks were StuGs or Jagdpanthers like most people....
('but Sir, the turrret won't turn' - 'Don't worry Tommy, we'll just swivel the tracks')
but the whirring got the better of me :wink:

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 Post subject: Re: Fixing Turrets so you can turn them but they can't fall off
PostPosted: Wed Mar 04, 2009 5:51 pm 
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Master Brewer
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it gets the better of everybody

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