TW&T Rules Run Through (Troops, Weapons & Tactics)

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Captain Darling
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TW&T Rules Run Through (Troops, Weapons & Tactics)

Post by Captain Darling » Thu Dec 15, 2016 7:51 am

Hi All,

Rolled out the Two Fat Lardies Troops, Weapons & Tactics rules Monday night for a multiplayer game for the first time, I've played one FtF game and a couple of solo ones previously. These rules have been superseded by Chain of Command but after reading both I had a leaning towards TW&T especially because of the way Leaders/Big Men are treated. I appear to be in the Minority here though most people use CoC now. I

Everyone seemed to be happy with how the game played but it was a tad slow as we were all learning the rules as we went. I umpired and we had single German player defending against two attacking British players. I made a few blinder mistakes with the rules, it seems training and umpiring at the same time is above my skill level!

The scenario was kept simple no vehicles and a minimum of complicating rules i.e. only integral squad/section snipers were used etc...

The game covered "Operation Wuzburg, Belgium August 1944" with a reinforced British platoon trying to capture a German radar station that intelligence believed was guarded by old men and young boys...that was happening a lot in that part of Europe at the time it seems :D...

Some pictures, I took very few as running the game kept me busy!

Germans left flank unit cunningly using a hedge for protection...

View of the battlefield from the Wuzburg Radar station, the centrally placed German LMG have been knocked out and in the background the Poms are just visible...

More pictures and stuff here:
http://toysoldiersforoldgits.blogspot.c ... rFWssNWrfH

"There's nothing cushy about life in the Women's Auxiliary Balloon Corps!"

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Re: TW&T Rules Run Through (Troops, Weapons & Tactics)

Post by Admin Fella » Sat Dec 17, 2016 9:33 pm

Nice mate, I like the radar station. :)


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