Imagi-Nations Forum area. What would you like to see?

For the promotion and discussion for anything 18th Century that mixes wigs, powder and lace in a theme that is not quite historical, but not quite fantasy.
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Imagi-Nations Forum area. What would you like to see?

Post by Admin Fella » Sat Aug 11, 2012 9:08 am

It has been suggested the forum could do with an Imagi-Nations area, so here it is. :)

The title and description is not set in stone, so anyone so inclined, please feel free to post suggestions. :)

regards

Mathew

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Re: Imagi-Nations Forum area. What would you like to see?

Post by abdul666lw » Sat Aug 11, 2012 5:15 pm

Hope the forum will accept all forms of 'alternate' / 'Imaginative' 18th C., including Fantasy / Gothic Horror / Cthulhu / Pulp adventures (Lacepulp)
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Most recent: A Devil in Jersey
http://bogdanwaz.blogspot.fr/search/lab ... n%20Jersey
"Bogdanwaz" (of 'Warfare in the Age of Reason' and 'Ben Franklin's War' fame) is publishing the report of an exciting Colonial Gothic Horror ('Clockworkpunk') adventure. A sparkling cast of dramatis personae (Moll Daggett appearing as the most interesting and resourceful character, with the richest personality, experience and vocabulary); a tremendously enjoyable humorous writing; eye-candy illustrations: not to be missed!

and Sci-Fi (Lacepunk)
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http://www.youtube.com/watch?v=bhXPhTekVCo :wink:

by the times of the Lace Wars.
:arrow: http://www.drunkendragoonproductions.co ... ?f=13&t=81
Jean-Louis
aka Louys de Monte-Cristo
http://mcristobylacew-abdul666.blogspot.com/

Cardinal Biggles

Re: Imagi-Nations Forum area. What would you like to see?

Post by Cardinal Biggles » Sat Aug 11, 2012 5:23 pm

snappy title..

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Re: Imagi-Nations Forum area. What would you like to see?

Post by Admin Fella » Sat Aug 11, 2012 6:33 pm

I am sure Pulp Lace etc will fit quite well. :)

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Re: Imagi-Nations Forum area. What would you like to see?

Post by paintpig » Sat Aug 11, 2012 6:49 pm

Cardinal Biggles wrote:snappy title..
I thought so too :wink:
Huzzah!! for Admin Matt fella....

Great to Have you on board Jean Louis, your input is always welcome. Love your "out of the box take" on iNations and Lace Punk, make yourself at home 8)
regards
Dave

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The iNation blog: the hesse-kassoulet kronicles
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Re: Imagi-Nations Forum area. What would you like to see?

Post by Cardinal Biggles » Sat Aug 11, 2012 7:02 pm

J-L has been from time immemorial and "snappy title" was meant to read "a snappy title?"

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Re: Imagi-Nations Forum area. What would you like to see?

Post by Paul » Sat Aug 11, 2012 11:29 pm

Admin Fella wrote:I am sure Pulp Lace etc will fit quite well. :)
:D Huzzah!
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Re: Imagi-Nations Forum area. What would you like to see?

Post by abdul666lw » Sun Aug 12, 2012 8:06 pm

Coming from historical (almost: Hyboria) gaming I can't but feel the 'compulsory' association of a setting with a set of rules and a range of miniatures totally... artificial (if a clever marketing trick). If you want to re-fight Gaugamela, you enjoy a free choice from very different rules and a cornucopia of miniatures ranges. A GW fanboy will know illumination when realizing he can play in the WH40K intriguing universe with Stargrunt2 rules and a mixture of 15mm minis!
I was hooked to the hobby by C. Grant's 'The War Game' but already had got a deep interest in the 18th C. (preferably 'alternate') from the premature reading of a Voltairian pastiche published in 1945 and setting contemporary events just 2 centuries earlier:
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Thus when I read exciting reports of 'adventure' games traditionally set in other periods (earlier -3 Musketeers type swashbuckling- or later -gothic horror, Lovecraftiana, VSF...), or view movies such as 'Gingersnaps - the beginning' or 'Werewolf - the beast among us', I dream of having them set in the tricornes era.
Such commercial games do exist, 'A touch of evil' http://boardgamegeek.com/boardgame/3581 ... tural-game / http://www.flyingfrog.net/atouchofevil/ and 'Carnevale' http://www.vesper-on.com/index.php?opti ... 12&lang=en but why staying 'enslaved' to them (though they can be a good source of minis and ideas)?
When enjoying to read a 'Chaos in Carpathia' campaign http://geektactica.blogspot.fr/search/l ... 20Campaign I fail to see why it could not be played with minis in tricorne. And can't help thinking 'Pike and Shot and zombies' could be used to play 'Pride and prejudice and zombies' by the time of Barry Lyndon http://www.lead-adventure.de/index.php? ... #msg472801
A 18th C. transposition of 'Strange Aeons' was successfully attempted http://anatolisgameroom.blogspot.fr/sea ... %20century (could as well be done with 'Mansions of Madness', I'm sure), so I regularly bore the TMP readers with suggestions to play 'Empire of the Dead' http://theminiaturespage.com/boards/msg.mv?id=276792 (and even 'Malifaux' http://theminiaturespage.com/boards/msg.mv?id=251127) by Lace Wars times, and readers of more than one forum with ideas to play the Japanese 'Hellsing' in some alternate 18th C. http://theminiaturespage.com/boards/msg.mv?id=272011 / http://www.drunkendragoonproductions.co ... f=49&t=120


In the same way, Colonial wargaming, traditionally set in 'historical' Victorian times, can well be enjoyed in the 'tricorne' period. If a 18th C. player feels tempted by the Dahomey, Zulus, North-West India or Sudan wars, he does not need to wait for the two sides to be collected and painted to try his hand to that type of warfare: 'Natives' are generally 'generic' enough to be set against 'Whites' in tricornes -re the expeditions of the Soweiter League to Afrodesia http://soweiterleague.blogspot.fr/searc ... /Afrodesia and the Indian North-West frontier http://soweiterleague.blogspot.fr/searc ... /Colonials. Such approach prevents the disheartening effects of *dispersion*, the bane of many wargamers (none of the projects seem to progress at a satisfying pace): on the contrary, any progress in either project benefits to both.
This of course also applies to 'VSF' variants of Colonial gaming-e.g. Col. Lawford's epic expedition to lost Alexandrapour http://generalpettygree.blogspot.fr/201 ... found.html -even to the exploration of Mars / Barsoom http://www.drunkendragoonproductions.co ... ?f=26&t=80.
Jean-Louis
aka Louys de Monte-Cristo
http://mcristobylacew-abdul666.blogspot.com/

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Re: Imagi-Nations Forum area. What would you like to see?

Post by paintpig » Sun Aug 12, 2012 8:42 pm

Thanks JL :)
regards
Dave

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Re: Imagi-Nations Forum area. What would you like to see?

Post by Paul » Sun Aug 12, 2012 10:35 pm

Well written JL :)
abdul666lw wrote:Such approach prevents the disheartening effects of *dispersion*, the bane of many wargamers (none of the projects seem to progress at a satisfying pace): .
The very thing that has put me off..or rather slowed me down on several projects.

As a "single" wargamer (there are clubs around me but they are mainly 28mm and then ACW or WWII) it´s time consuming to create two decent sized opposing forces, with all the tabletop accesories and even more time consuming to actually set up and fight the battles..which, as single engagements without any background seems a bit futile , the whys and wherefors are missing.
Okay, I could fight a campaign that really took place but it goes back to time and the "sticking to historical accuracy" something which can be an absolute bugbear..it frustrated me to the point of nearly giving up painting minis a few years ago...

During my painting ( I am more a painter than a wargamer) I found myself not only wanting to have decent sized battles but creating names and situations for the figs, not only for presentation purposes but to give them some sort of "reality", a reason, a basis.
I´ve been watching the Imagi-Nation blogs, the ideas and thier "worlds" for a while now and recently it struck me that I can use the creating names and situations, which until now have been "dissapearing" into the depths of forums and my blog and with an Imagi-Nation I can keep them alive, revisit certain characters and ideas.
The best thing, for me, is that I can build the world up slowly and make any "wargaming" within the world finally have some reasoned permanancy. Basically I intend my Imagi-Nation to be a long term "campaign", something that will build slowly.
I mean, a battle is fun, but how does it affect the world it´s taking place in and why does it come about? That and I much prefer painting civilians than military figs. :)

PS; Thanks Matt for Creating this Section :D
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Re: Imagi-Nations Forum area. What would you like to see?

Post by paintpig » Mon Aug 13, 2012 1:00 am

You have hit the nail squarely Paul and JL's ideas while not to every gamers taste are wide and varied enough to promote genre gaming without the need to quit a period that you wish to remain with.

For my own part I see my HK as an overall setting for gaming 18thC warfare where-as the the Ruagraviate is the crossover point where I can indulge in horror and fantasy deep in the primeval forests of the Tittanmuff, and mountain passes leading into primordial valley's, still with the human element based in the 18thC. Needless to say the Raugraviate has it's share of fighting more contemporary foes also.

Of course HK has a great deal of role playing in the narrative, double dealings, village and city life, a bit of piracy on the great lakes and rivers. Endless fun and no button counters to faff about, bleating about collars and cuffs, because there is no wrong in your own army.

If I ever get to running up a few ideas with VSF/steampunk that will be based in the cities of HK too, jump forwards a hundred years and there you have it, thaumaturges, steam powered calculating machines, dirigibles and remade humans for the factories and armies. Huzzah!
regards
Dave

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The iNation blog: the hesse-kassoulet kronicles
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